Field Trips

Thank you for your interest in a field trip with the Patriots Hall of Fame presented by RTX! Each field trip program allows students to explore the Patriots Hall of Fame museum and guides them as they explore the science, technology, engineering, and/or math in the world of football. Field trip programs are offered both in-person and virtually.

Please review our Education Guide for more information on in-person field trips. Please click here for a copy of our Education Guide.

Booking an In-Person Field Trip

To book a field trip for the 2024 – 2025 school year please click HERE. We will do our best to accommodate as many schools as possible. We will also continue to offer virtual field trips in 2024 – 2025 for schools outside an 80-mile radius from The Hall. Please inquire for more information or to book a virtual field trip experience.

Booking a Virtual Field Trip

Our remote/online “field trip” experiences include many of our education modules tailored for remote learning aimed at reaching students learning in their classroom or at home. These virtual trips are available to schools outside an 60-mile radius of The Hall. Each interactive program is facilitated specifically for your students by Hall of Fame staff and includes a STEM Module, a video tour of The Patriots Hall of Fame presented by RTX and a demonstration featuring items from our archival collection. For module information, please click here. For more information or to book a virtual field trip, please email [email protected].

Please call The Hall with any questions at 508-549-0555 or email at [email protected]

Please click here for a copy of our Education Guide.

STEM Education Modules

In-Person Field Trip Education Modules

  • Towers & Bridges | Grade level: 2-4
  • Hands Down | Grade level: 3-5
  • How Does the Equipment Ship? | Grade level: 3-5
  • Build a Team | Grade level: 5-8
  • Helmet Design Challenge | Grade level: 5-8
  • Let’s Have a Ball | Grade level: 5-8
  • Nutrition and Performance | Grade level: 6-8

Virtual Field Trip Education Modules

  • Hands Down | Grade level: 3-5
  • Build a Team | Grade level: 5-8
  • Helmet Design Challenge | Grade level: 5-8
  • Marketing and The Hall | Grade level: 9-12

Virtual Field Trip Education Modules are adapted for remote learning from our established In-Person modules

Towers & Bridges (2nd-4th grade) – In this engineering activity inspired by Gillette Stadium’s iconic lighthouse and bridge, students are challenged to build strong bridges and tall towers using simple materials.  Following the engineering design process, students work in teams to explore a variety of materials and techniques and choose those which are best suited to their goal.

Hands Down (3rd or 4th grade) – In this engineering activity, students are asked to evaluate the pros and cons of integrating hand recognition biometric technology into the security system for Gillette Stadium. They assess hand geometry codes to determine whether those codes would be the right choice for a new security system. As engineers they make their recommendations about the new system.

How Does the Equipment Ship? (3rd-5th grade) –In this math focused program, students work on teams to ship authentic player equipment to various locations. Students are asked to gather items from a checklist and select a box for their items. They are then responsible for estimating their shipping weight and determining the best shipping method for their box.

Build a Team (5th-8th grade) -In this math-focused program, students work together and serve on the management team of a new NFL franchise. Using budgets, salary information and statistics from the National Football League, students analyze players’ strengths, weaknesses, and salaries to assemble the best offensive unit. They also are asked to select a team name, design a logo, decide elements to include in a new stadium and present their selections in a press conference.

Helmet Design Challenge (5th – 8th grade) – In this engineering design challenge, students explore, select, and arrange materials they feel provide the necessary structure or cushioning for a model helmet. After learning about helmet technology, the students use their materials to design their own helmet prototypes. The students then test their designs and report on their results using the engineering design process. For remote learning, the materials will need to be provided by the school or the student. Please inquire for the list of recommended materials.

Let’s Have a Ball (5th – 8th grade) –In this engineering design challenge, students are presented with a sport related technological problem. A game manufacturer needs help in choosing the correct sports ball for its new game. Students are given specific criteria regarding the ball’s performance requirements. They are asked to test several different sports balls for specific measurements and use the data they gather to make a recommendation to the manufacturer.

Nutrition and Performance (6th – 8th grade) – Students step into the role of a sports nutritionist as they learn how nutrition affects performance in this STEM-focused module. After they explore the critical roles food plays in athletic (and other types of) performance, learn to think about the human body as a system, and consider how some of this system’s inputs impact the output (performance) of the athlete, students will work in small groups to “meet” a client with a unique set of physical traits and create a meal plan that aligns with the latest in nutrition science-based recommendations.

Marketing and the Hall (9th – 12th grade) – This program offers high school students an opportunity to utilize the Four P’s of marketing. Students are given different scenarios before they arrive and are asked to present their marketing strategy approach to one of the given scenarios. They receive professional feedback from our marketing team following their presentations.

For more information regarding our STEM Education modules, please contact our Education Program Supervisor, Steven Hill at [email protected].